How Hacksaw Gaming became a slot studio powerhouse
On this page
- The 2018 scratchcard start
- Pivot to video slots
- Breakthrough: Chaos Crew
- Release cadence and cultural fit
- What comes next
The 2018 scratchcard start
Hacksaw was founded in Sweden in 2018 by two brothers, Marcus and Robin Cordes, alongside a small team that believed online scratchcards still had room to grow. Their first products were not slots at all. They were instant-win titles with sharp art and fast rounds, aimed at operators looking for something different next to the usual grid of slot tiles.
Pivot to video slots
Scratchcards were a foothold, not a plan. By 2020 the studio had shifted most of its resources into video slots. The early output was inconsistent in places, but the look and the sound design stood out immediately. A lot of studios ship slots that feel interchangeable. Hacksaw's early slots felt like they came from a single opinionated art department.
Breakthrough: Chaos Crew
Chaos Crew, released in late 2021, was the title that broke Hacksaw into casino lobbies that previously reserved front-page real estate for the biggest studios. Four cartoon characters, a punchy feature engine, and a streetwear aesthetic that had more in common with a Supreme drop than a Vegas carpet. Try the Chaos Crew demo here.
Release cadence and cultural fit
Hacksaw now ships more than one new slot a week on average, with 239 titles already live at the time of writing. That cadence, combined with a strong house style in titles like Wanted Dead or a Wild and Hand of Anubis, has given Hacksaw shelf space most studios need a decade to earn.
What comes next
The studio's next test is keeping quality consistent at scale. Releasing a slot a week is easy. Releasing a slot a week that players want to return to is a different problem. So far the evidence suggests Hacksaw has the team to manage it.